I couldn't decide what I wanted to do in life, so I decided to do a little bit of everything. Currently looking for my next big project, please feel free to reach out!
I was brought on at Adobe for my 3D expertise to design features for the After Effects 26.0 release.
I designed workflows and user experience for 3D primitives, materials, object import, rendering, and general supporting workflows. I also designed After Effects' new Unmult tool, and contributed to dozens more features and workflows across the After Effects ecosystem.
This is the one example on my page where I was an employee, not running the show, but I absolutely loved this job.
While my main focus is software design, I consider myself an expert at producing short videos, from the script through the final edit. I wrote, produced, and edited the vast majority of content you see on this site.
I own a software company, Vranos LLC, and have created many products over the years taking them from concept through release.
I find most employers ask how comfortable I am with "vibe coding", creating rapid prototypes with Ai. So I made this project as quickly as possible as an exercise.
In this game, you are a hawk that hunts poor little rabbits. The rabbits all start out as purple, so they're relatively easy to see. At the end of each round, each surviving rabit produces a new rabbit, which will have a slight color mutation.Â
Over time as you eliminate the easy to spot rabbits, the population will consist of rabbits that blend in better. I intentionally made the rabbits very hard to see, the hope is once they evolve to match the environment, you can't see them at all, selling the concept of natural selection.
I did this whole thing in 2 days using Antigravity, Claude, Gemini, and ComfyUI for images. I used After Effects and Photoshop to touch up the generated images.